What else is there to fix in a 2D snake game? Certainly not this; the intentional lag, the pointless rocks, and the redundant potion sprites.
What else is there to fix in a 2D snake game? Certainly not this; the intentional lag, the pointless rocks, and the redundant potion sprites.
it's supposed to run like that because it's old school. One block at a time.
Great game, but in the later levels there were no enemies coming after me. Could you fix that and could you also maybe do away with the weapon selection? it makes the game too easy.
Thanks, but i apologize, however, the weapon selection is there as a direct reference to Hotline Miami's Mask selection screen and also there for those who find the game hard. you can just select to go in without a gun if you find the game too easy.
As for the bug you've encountered, it'll be handled in the next version which should be coming out soon.
This year, i will get every present
just checking in after 10 months, did you get them all yet?
The game starts off boring and the upgrade system seems more like gimmick that just so happens to make the game easier instead of actually being an integral part of the game. I get confused between the superpowers of each color and the plasma meter, as they just get the character to move from one platform to another, which is the most boring thing in a game. The crab that's following you doesn't pose much of a threat because the character can stop and walk backwards slowly, which is the worst thing this game has to offer. If you were trying to make an endless runner game, then it didn't work, because the pacing in this game is nonexistent.
Sorry the gameplay didn't work for you, hopefully the next game will be better!
One suggestion I have is to try to use the powers of the states in creative ways to get around the obstacles, as they don't only move the player from platform to platform.
Thanks for trying it out though and leaving a review!
There's a Bennett Foddy game very similar to this one but it actually works and it more fun to play and master. I can't remember which one tho
you probably mean GIRP, great classic!
My favorite mechanic in this game is that fact that you can climb walls using your sword.
I thank my dad for that. He asked me to implement his idea into my game.
This is just a memory game, which already insulting and direct enough for a review.
Not to discourage the artist, but the art doesn't really help to make this game anymore fun. It's about as rudimentary as the game design itself.
I would rather play Simon than this game again.
Sorry you did not like the game. But thank you for taking the time to write a feedback!
Me favoriting this game shouldn't have been possible, but I just love the mechanics and ridiculousness of it all!
Thanks a lot! Update 0.3 coming soon! New levels and new weapons! Plus the fixes and features requested.
Nice Bible reference!
"Take along these ten cheeses to the commander of their unit. See how your brothers are and bring back some assurance[e] from them. 19 They are with Saul and all the men of Israel in the Valley of Elah, fighting against the Philistines.”
i knew my man tony would get it
Not to discredit the pixel aesthetic, but this game is quite boring and uninspired.
EDIT: All the game is is that you need to get the mouse to the bubble at the right color, all while avoiding spikes - which present no challenge whatsoever due to how they present a nonexistent threat by not moving. This game is just "get as much points as possible by moving the mouse here at the right time and be careful not to accidentally twitch yourself to a game over".
Could you please be more specific? Can you tell me what makes this game boring and uninspired so I can use that knowledge for future games. :)
At first I thought my life was a tragedy, now I realize it's a parody.
Age 23, Male
Gayest U-Haul Employ
The Sunshine State!
Joined on 12/9/17